22 Eylül 2013 Pazar

Ofislerde her zaman en ilgi çekici olan malzemeler, ofis koltuklarıdır. Bir ofisinizi en iyi temsil edecek şey Ofis koltuk modelleridir. Bu ofis koltuklarından kendi kişiliğinizi yansıtacak renkte koltukları tercih edebilirsiniz.





Ofis Koltuk Modelleri 2013-2014

at  Pazar, Eylül 22, 2013  | No comments

Ofislerde her zaman en ilgi çekici olan malzemeler, ofis koltuklarıdır. Bir ofisinizi en iyi temsil edecek şey Ofis koltuk modelleridir. Bu ofis koltuklarından kendi kişiliğinizi yansıtacak renkte koltukları tercih edebilirsiniz.





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19 Eylül 2013 Perşembe

(CNN) - Pope Francis said the church has the right to express its opinions but not to "interfere spiritually" in the lives of gays and lesbians, expanding on explosive comments he made in July about not judging homosexuals.

In a wide-ranging interview published Thursday, the pope also said that women must play a key role in church decisions and brushed off critics who say he should be more vocal about fighting abortion and gay marriage.

Moreover, if the church fails to find a "new balance" between its spiritual and political missions, the pope warned, its moral foundation will "fall like a house of cards."

The interview, released by Jesuit magazines in several different languages and 16 countries on Thursday, offers perhaps the most expansive and in-depth view of Francis' vision for the Roman Catholic Church.

The pope's comments don't break with Catholic doctrine or policy, but instead show a shift in approach, moving from censure to engagement.

Elected in March with the expectation that he would try to reform the Vatican, an institution that many observers say is riven by corruption and turf wars, Francis said his first mission is to change the church's "attitude."

"The church has sometimes locked itself up in small things," the pope said, "in small-minded rules."

"The people of God want pastors," Francis continued, "not clergy acting like bureaucrats or government officials."

Source: http://religion.blogs.cnn.com/2013/09/19/pope-francis-church-cant-interfere-with-gays/

Pope Francis: Church can't 'interfere' with gays

at  Perşembe, Eylül 19, 2013  | No comments

(CNN) - Pope Francis said the church has the right to express its opinions but not to "interfere spiritually" in the lives of gays and lesbians, expanding on explosive comments he made in July about not judging homosexuals.

In a wide-ranging interview published Thursday, the pope also said that women must play a key role in church decisions and brushed off critics who say he should be more vocal about fighting abortion and gay marriage.

Moreover, if the church fails to find a "new balance" between its spiritual and political missions, the pope warned, its moral foundation will "fall like a house of cards."

The interview, released by Jesuit magazines in several different languages and 16 countries on Thursday, offers perhaps the most expansive and in-depth view of Francis' vision for the Roman Catholic Church.

The pope's comments don't break with Catholic doctrine or policy, but instead show a shift in approach, moving from censure to engagement.

Elected in March with the expectation that he would try to reform the Vatican, an institution that many observers say is riven by corruption and turf wars, Francis said his first mission is to change the church's "attitude."

"The church has sometimes locked itself up in small things," the pope said, "in small-minded rules."

"The people of God want pastors," Francis continued, "not clergy acting like bureaucrats or government officials."

Source: http://religion.blogs.cnn.com/2013/09/19/pope-francis-church-cant-interfere-with-gays/
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There was a collective gasp in the country music industry when Zac Brown ripped Luke Bryan‘s new single ‘That’s My Kind of Night.’ Now, Justin Moore has weighed in, admitting he wouldn’t have taken too kindly to Brown’s comments.

“You know what, everybody has their opinions and I don’t have a problem with people having their opinions, but where I do have a problem with it is when you call out somebody in your fraternity,” he tells radio host Broadway.

“Do we all like every song on the radio? The the fans like every song on the radio? No — music’s subjective,” Moore continues. “There’s never going to be a song that everybody loves; there’s never going to be a song that everybody hates.”

“But that said, Luke’s a friend of mine and a great guy, great husband, great father, etc. And I wouldn’t have took too kindly to it if I was him,” he furthers.

The ‘Point at You’ hitmaker makes his point clearly and concisely without adding offense. “I don’t see the upside to it,” he offers, as if giving advice to Zac Brown. “You can never make yourself look good by trying to make someone else look bad.”

Of course, he’s not the only one speaking up about the negative comments, as Jason Aldean came to Bryan’s defense in a very outspoken way. Although Brown’s critique must have stung, the ‘Crash My Party’ singer can rest assured that his buddies (and fans) are right there to soften the blow.

Source: http://tasteofcountry.com/justin-moore-zac-brown-comments-about-luke-bryan/

Justin Moore Wouldn’t Have Taken Kindly to Zac Brown’s Luke Bryan Diss

at  Perşembe, Eylül 19, 2013  | No comments

There was a collective gasp in the country music industry when Zac Brown ripped Luke Bryan‘s new single ‘That’s My Kind of Night.’ Now, Justin Moore has weighed in, admitting he wouldn’t have taken too kindly to Brown’s comments.

“You know what, everybody has their opinions and I don’t have a problem with people having their opinions, but where I do have a problem with it is when you call out somebody in your fraternity,” he tells radio host Broadway.

“Do we all like every song on the radio? The the fans like every song on the radio? No — music’s subjective,” Moore continues. “There’s never going to be a song that everybody loves; there’s never going to be a song that everybody hates.”

“But that said, Luke’s a friend of mine and a great guy, great husband, great father, etc. And I wouldn’t have took too kindly to it if I was him,” he furthers.

The ‘Point at You’ hitmaker makes his point clearly and concisely without adding offense. “I don’t see the upside to it,” he offers, as if giving advice to Zac Brown. “You can never make yourself look good by trying to make someone else look bad.”

Of course, he’s not the only one speaking up about the negative comments, as Jason Aldean came to Bryan’s defense in a very outspoken way. Although Brown’s critique must have stung, the ‘Crash My Party’ singer can rest assured that his buddies (and fans) are right there to soften the blow.

Source: http://tasteofcountry.com/justin-moore-zac-brown-comments-about-luke-bryan/
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No matter what side of the debate you stand on when it comes to clearing out apps in the app drawer on iOS, you may find yourself wanting to clear out or force close apps in iOS 7's "app drawer" but quickly realize it (like everything else) has changed. It's not completely clear how to close apps on iOS 7, but it's incredibly easy.
(Credit: Screenshot by Jason Cipriani/CNET)
The first thing you'll notice if you didn't catch the original demo of multitasking on iOS 7 is that double-clicking the home button no longer reveals a drawer with app icons. Instead you'll find cards, similar to what was once found on WebOS, containing a screenshot of the app with the app icon just below it.
You'll be able to swipe in either direction between the cards. Swiping all the way to the right will take you to a card for the home screen, while going to the left will reveal apps that have recently been used.
Tapping on any card will then launch the respective app and take to you to the screen represented in the card. Clicking the home button again won't return you to the home screen, instead you'll be taken to the app you were in when you launched the fast app switching view.
(Credit: Screenshot by Jason Cipriani/CNET)
To force close an app due to freezing or troubleshooting various issues, launch into multitasking and swipe up on the app's card -- not the icon -- but the card itself.
The two big takeaways here are: remember is to swipe up, and pressing the home button when viewing cards will always take you back to the app you were in, not the home screen.

How To Close Apps On Ios7

at  Perşembe, Eylül 19, 2013  | No comments

No matter what side of the debate you stand on when it comes to clearing out apps in the app drawer on iOS, you may find yourself wanting to clear out or force close apps in iOS 7's "app drawer" but quickly realize it (like everything else) has changed. It's not completely clear how to close apps on iOS 7, but it's incredibly easy.
(Credit: Screenshot by Jason Cipriani/CNET)
The first thing you'll notice if you didn't catch the original demo of multitasking on iOS 7 is that double-clicking the home button no longer reveals a drawer with app icons. Instead you'll find cards, similar to what was once found on WebOS, containing a screenshot of the app with the app icon just below it.
You'll be able to swipe in either direction between the cards. Swiping all the way to the right will take you to a card for the home screen, while going to the left will reveal apps that have recently been used.
Tapping on any card will then launch the respective app and take to you to the screen represented in the card. Clicking the home button again won't return you to the home screen, instead you'll be taken to the app you were in when you launched the fast app switching view.
(Credit: Screenshot by Jason Cipriani/CNET)
To force close an app due to freezing or troubleshooting various issues, launch into multitasking and swipe up on the app's card -- not the icon -- but the card itself.
The two big takeaways here are: remember is to swipe up, and pressing the home button when viewing cards will always take you back to the app you were in, not the home screen.
Devamını Oku →

TOKYO — Hiroshi Yamauchi, who transformed his great-grandfather’s playing-card company, Nintendo, into a global video game powerhouse, died on Thursday in Kyoto, Japan. He was 85.
Enlarge This Image

Toru Yamanaka/Agence France-Presse — Getty Images
Hiroshi Yamauchi in 1999.
Enlarge This Image

Asahi Shimbun, via Getty Images
Children playing the Nintendo Family Computer at a Tokyo department store in 1987. The company tried various toys first.
The cause was complications of pneumonia, the company said.

Mr. Yamauchi, who led Nintendo from 1949 to 2002, was Japan’s most unlikely high-tech success story. Named president of the family business at 22, he steered Nintendo into board games, light-emitting toy guns and baseball pitching machines — fruitless forays that he later attributed to a “lack of imagination” — before the company arrived at arcade games.

Its Donkey Kong and the original Mario Bros. became hits and gave rise to Nintendo’s wildly successful home video game business.

The Nintendo Entertainment System, a console first released in Japan in 1983 as “Famicom,” unseated early leaders in the video game industry, selling more than 60 million units thanks to shrewd marketing, close attention to product quality and a crop of games based on unlikely yet endearing characters that soon became household names.

In 1988, The New York Times wrote: “Many Nintendo best sellers, like Super Mario Bros. 2, are based on wildly preposterous premises, this particular one being two mustachioed Italian janitors who endure various trials, such as dodging hammer-swinging turtles and lava balls and man-eating plants, in order to save a Mushroom Princess. No matter. Kids can’t get enough of the games.”

Under Mr. Yamauchi, who professed not to understand video games, Nintendo went on to dominate the business. When a successor machine was released in 1990, fans camped outside electronics stores for days in anticipation; it sold almost 50 million units. Next came the Nintendo 64 and Nintendo Game Cube home consoles, as well as Game Boy hand-held machines. Nintendo dominates the list of all-time top-selling games.

In the early 1990s, Mr. Yamauchi found himself in the middle of an international dispute when he offered to buy a majority stake in the Seattle Mariners. The team, established in 1977, had been threatening to leave Seattle if it could not find a new owner willing to keep it there. Nintendo had its United States headquarters in Seattle.

The team’s owners approved the deal but the commissioner of Major League Baseball, Fay Vincent, and a four-man M.L.B. owners’ committee initially opposed it. They relented and approved the sale in 1992 after Mariners fans and the Seattle news media rallied in favor of it. In 2001, the Mariners signed the star Japanese outfielder Ichiro Suzuki, now with the Yankees, helping to open the door for many more Japanese players to join major league teams in the United States.

In a show of his characteristic detachment, however, Mr. Yamauchi confessed at the time that he was not much interested in baseball, either. He said he had never gone to a baseball game and is thought to have never gone since. One of his few hobbies was the Japanese board game Go, which he played at the master’s level.

Hiroshi Yamauchi was born in Kyoto on Nov. 7, 1927. He was raised by his grandparents after his father, Shikanojo Yamauchi, deserted the family.

The Yamauchis had been makers of hanafuda cards, a Japanese playing-card game based on flowers, since 1889. Once favored by the elite, it became popular as a gambling game, often played by Japanese gangsters.

Mr. Yamauchi joined the family business in 1949 after his grandfather had a stroke. He moved quickly to take control at the company, forcing out a cousin and later purging officers appointed by his grandfather.

But the playing-card business was in terminal decline, and Mr. Yamauchi shifted the company’s focus to one toy after another until he found success with video games in the 1980s. He was helped by the renowned video game designer Shigeru Miyamoto, who joined the company in 1977 and created Mario, Donkey Kong, The Legend of Zelda, Wii and other products.

Mr. Yamauchi developed a strategy that set him apart from other consumer electronics manufacturers in Japan. From early on, he farmed out the production of Nintendo’s video game machines to smaller suppliers, allowing the company to maintain a relatively small staff and low overhead costs. Nintendo approved only a handful of games each year, whether designed internally or by outside companies, ensuring that prices and profit margins remained high.

There were some misfires under Mr. Yamauchi’s watch. The company’s cumbersome, headache-inducing Virtual Boy portable console — a red box on legs with rubber visors that players peered into to play games in 3-D — was a flop. And beginning in the late 1990s, first Sony, then Microsoft steamrolled into the gaming market with new consoles — the PlayStation and Xbox, respectively — challenging Nintendo’s dominance.

Mr. Yamauchi stepped down in 2002 — “I have no energy left,” he told reporters — and is credited with going outside the family to appoint a successor to steer Nintendo through rocky times. Under Satoru Iwata, the current Nintendo president, the company roared back with its Nintendo DS hand-held machine and the Wii home game console, though Mr. Iwata, too, has stumbled with the most recent hardware releases and is increasingly under siege by smartphone games.

Mr. Yamauchi’s survivors include a son, Katsuhito.

In one of his last interviews, with the magazine Nikkei Business in 2003, Mr. Yamauchi offered a longer view of the gaming market. At the time, Nintendo was being pummeled by Sony’s immensely popular PlayStation 2 console. But he scoffed at suggestions that the battle for supremacy in gaming was over.

“That’s absolutely wrong; the gaming wars, they will never end,” he said, adding: “That’s just not how this business works. Nobody knows what tomorrow will bring.”

This article has been revised to reflect the following correction:

Correction: September 19, 2013

A previous version of this article misidentified the type of Japanese playing cards that the Yamauchi family made. They had been makers of hanafuda cards, not karuta cards.

Source: nytimes.com

Hiroshi Yamauchi

at  Perşembe, Eylül 19, 2013  | No comments

TOKYO — Hiroshi Yamauchi, who transformed his great-grandfather’s playing-card company, Nintendo, into a global video game powerhouse, died on Thursday in Kyoto, Japan. He was 85.
Enlarge This Image

Toru Yamanaka/Agence France-Presse — Getty Images
Hiroshi Yamauchi in 1999.
Enlarge This Image

Asahi Shimbun, via Getty Images
Children playing the Nintendo Family Computer at a Tokyo department store in 1987. The company tried various toys first.
The cause was complications of pneumonia, the company said.

Mr. Yamauchi, who led Nintendo from 1949 to 2002, was Japan’s most unlikely high-tech success story. Named president of the family business at 22, he steered Nintendo into board games, light-emitting toy guns and baseball pitching machines — fruitless forays that he later attributed to a “lack of imagination” — before the company arrived at arcade games.

Its Donkey Kong and the original Mario Bros. became hits and gave rise to Nintendo’s wildly successful home video game business.

The Nintendo Entertainment System, a console first released in Japan in 1983 as “Famicom,” unseated early leaders in the video game industry, selling more than 60 million units thanks to shrewd marketing, close attention to product quality and a crop of games based on unlikely yet endearing characters that soon became household names.

In 1988, The New York Times wrote: “Many Nintendo best sellers, like Super Mario Bros. 2, are based on wildly preposterous premises, this particular one being two mustachioed Italian janitors who endure various trials, such as dodging hammer-swinging turtles and lava balls and man-eating plants, in order to save a Mushroom Princess. No matter. Kids can’t get enough of the games.”

Under Mr. Yamauchi, who professed not to understand video games, Nintendo went on to dominate the business. When a successor machine was released in 1990, fans camped outside electronics stores for days in anticipation; it sold almost 50 million units. Next came the Nintendo 64 and Nintendo Game Cube home consoles, as well as Game Boy hand-held machines. Nintendo dominates the list of all-time top-selling games.

In the early 1990s, Mr. Yamauchi found himself in the middle of an international dispute when he offered to buy a majority stake in the Seattle Mariners. The team, established in 1977, had been threatening to leave Seattle if it could not find a new owner willing to keep it there. Nintendo had its United States headquarters in Seattle.

The team’s owners approved the deal but the commissioner of Major League Baseball, Fay Vincent, and a four-man M.L.B. owners’ committee initially opposed it. They relented and approved the sale in 1992 after Mariners fans and the Seattle news media rallied in favor of it. In 2001, the Mariners signed the star Japanese outfielder Ichiro Suzuki, now with the Yankees, helping to open the door for many more Japanese players to join major league teams in the United States.

In a show of his characteristic detachment, however, Mr. Yamauchi confessed at the time that he was not much interested in baseball, either. He said he had never gone to a baseball game and is thought to have never gone since. One of his few hobbies was the Japanese board game Go, which he played at the master’s level.

Hiroshi Yamauchi was born in Kyoto on Nov. 7, 1927. He was raised by his grandparents after his father, Shikanojo Yamauchi, deserted the family.

The Yamauchis had been makers of hanafuda cards, a Japanese playing-card game based on flowers, since 1889. Once favored by the elite, it became popular as a gambling game, often played by Japanese gangsters.

Mr. Yamauchi joined the family business in 1949 after his grandfather had a stroke. He moved quickly to take control at the company, forcing out a cousin and later purging officers appointed by his grandfather.

But the playing-card business was in terminal decline, and Mr. Yamauchi shifted the company’s focus to one toy after another until he found success with video games in the 1980s. He was helped by the renowned video game designer Shigeru Miyamoto, who joined the company in 1977 and created Mario, Donkey Kong, The Legend of Zelda, Wii and other products.

Mr. Yamauchi developed a strategy that set him apart from other consumer electronics manufacturers in Japan. From early on, he farmed out the production of Nintendo’s video game machines to smaller suppliers, allowing the company to maintain a relatively small staff and low overhead costs. Nintendo approved only a handful of games each year, whether designed internally or by outside companies, ensuring that prices and profit margins remained high.

There were some misfires under Mr. Yamauchi’s watch. The company’s cumbersome, headache-inducing Virtual Boy portable console — a red box on legs with rubber visors that players peered into to play games in 3-D — was a flop. And beginning in the late 1990s, first Sony, then Microsoft steamrolled into the gaming market with new consoles — the PlayStation and Xbox, respectively — challenging Nintendo’s dominance.

Mr. Yamauchi stepped down in 2002 — “I have no energy left,” he told reporters — and is credited with going outside the family to appoint a successor to steer Nintendo through rocky times. Under Satoru Iwata, the current Nintendo president, the company roared back with its Nintendo DS hand-held machine and the Wii home game console, though Mr. Iwata, too, has stumbled with the most recent hardware releases and is increasingly under siege by smartphone games.

Mr. Yamauchi’s survivors include a son, Katsuhito.

In one of his last interviews, with the magazine Nikkei Business in 2003, Mr. Yamauchi offered a longer view of the gaming market. At the time, Nintendo was being pummeled by Sony’s immensely popular PlayStation 2 console. But he scoffed at suggestions that the battle for supremacy in gaming was over.

“That’s absolutely wrong; the gaming wars, they will never end,” he said, adding: “That’s just not how this business works. Nobody knows what tomorrow will bring.”

This article has been revised to reflect the following correction:

Correction: September 19, 2013

A previous version of this article misidentified the type of Japanese playing cards that the Yamauchi family made. They had been makers of hanafuda cards, not karuta cards.

Source: nytimes.com
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1. CREATORS JOHN BAUR & MARK SUMMERS ORIGINALLY CELEBRATED THE EVENT ON D-DAY

The pair of Oregon natives (who’ve since acquired the nicknames “Ol’ Chumbucket” and “Cap’n Slappy,” respectively) created the holiday while playing racquetball on June 6, 1995—the 51st anniversary of the invasion of Normandy. Out of respect to the battle’s veterans, a new observance date was quickly sought.

2. SEPTEMBER 19TH WAS SELECTED AS THE HOLIDAY’S NEW DATE BECAUSE IT WAS THE BIRTHDAY OF SUMMERS’ EX-WIFE

“[September 19th was] the only date we could readily recall that wasn’t already taken up with Christmas or the Super Bowl or something,” the pair later claimed. Summers claims to harbor no ill will towards his former spouse, who’s since stated, “I’ve never been prouder to be his ex-wife!”

Talk Like a Pirate Day

at  Perşembe, Eylül 19, 2013  | No comments

1. CREATORS JOHN BAUR & MARK SUMMERS ORIGINALLY CELEBRATED THE EVENT ON D-DAY

The pair of Oregon natives (who’ve since acquired the nicknames “Ol’ Chumbucket” and “Cap’n Slappy,” respectively) created the holiday while playing racquetball on June 6, 1995—the 51st anniversary of the invasion of Normandy. Out of respect to the battle’s veterans, a new observance date was quickly sought.

2. SEPTEMBER 19TH WAS SELECTED AS THE HOLIDAY’S NEW DATE BECAUSE IT WAS THE BIRTHDAY OF SUMMERS’ EX-WIFE

“[September 19th was] the only date we could readily recall that wasn’t already taken up with Christmas or the Super Bowl or something,” the pair later claimed. Summers claims to harbor no ill will towards his former spouse, who’s since stated, “I’ve never been prouder to be his ex-wife!”

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